Game playtesting
Scoped pilotsSee where players feel it.
Players rarely say exactly where a game lost them. We run playtest sessions and align participant feedback, and signals where in scope, to gameplay footage so your team can see the moments that matter.
For · Game studios and publishers.
Discuss a playtest pilotDecisions this informs
- Whether onboarding teaches the game without losing players.
- Where difficulty spikes feel unfair rather than challenging.
- Where players report frustration or boredom.
- How players respond to story beats and characters.
When to test
- Vertical slice
- Onboarding and tutorial
- Alpha and beta builds
- Narrative sequences
Study approach
- Players matched to your target audience play in controlled sessions.
- Session timelines are aligned to gameplay footage.
- Integrating in-game event data is subject to scope.
- Game playtesting is currently offered as scoped pilots. Methods are confirmed in your proposal.
A physiological or behavioural signal does not identify a person's internal emotion with certainty. Findings need context, participant feedback and human interpretation.
What you receive
- Session timelines aligned to gameplay footage
- Onboarding and difficulty findings
- Reported frustration and boredom moments, with player comments
- Narrative response summary
- A debrief session with your design team
What this study cannot tell you
- — Churn prediction.
- — Monetisation outcomes.
- — We do not do engagement or addiction optimisation.